DESKTOP DESIGN PLATFORM
Easelly
DURATION
3-week sprint
MY ROLE
User research, wireframes, prototyping, mockups, project management, client communication
TOOLS
Sketch, Figma, Miro, Maze
GOAL
Our team was tasked with redesigning Easelly’s animation library within their infographic designer platform.
OVERVIEW
The client, Easelly, is a data visualization tool that aims to enable anyone to represent their ideas in a visual way. Easelly is currently undergoing a complete UI overhaul, and my team’s scope was to solutionize around the animation feature. This feature allows users to add dynamic movements and effects to icons to create visual interest. Our goal was to center our design on the needs and goals of users who are educators. We conducted user interviews and contextual inquiry, and I facilitated design studios to begin ideation. We then tested this design via an interactive prototype and created high fidelity mockups for the client to implement by Q4 2020.
01 | Discover
DESIGNING FOR EDUCATORS DURING COVID-19
As a result of Covid-19, many school districts in the US have had to rapidly shift to distance learning, creating the need for teachers to be able to quickly adapt their lesson plans into dynamic and engaging digital presentations for their students. Getting to know teachers’ goals and pain points by conducting user interviews and contextual inquiry, we were able to develop a design that created efficiency and clarity for the process of animating an infographic. A full research report with all of our team’s methodologies is available here.
USER INTERVIEWS
We conducted user interviews and contextual inquiries with six middle and high school teachers to get a baseline understanding of how educators use animations within their presentations, and how Easelly’s current offering was serving them.
“I am making more digital presentations now than before Covid-19."
"I couldn't find enough school-related animations."
“I didn't understand why some categories were listed but didn't contain animations."
INFORMATION ARCHITECTURE
02 | Define
“HOW MIGHT WE” STATEMENTS
Gleaning some insights from our user interviews, we were able to define “How Might We” statememnts to better understand teacher’s values when interacting with Easelly, and help develop designs that aligned with those values.
PROBLEM STATEMENT
Educators need an animation library that is diverse and easy to use so that their lessons are relevant, engaging, and interactive for students in the distance learning environment.
PROPOSED SOLUTION
We believe that organizing and clearly labeling the contents of the animation library will improve learnability and increase educator usage of animations within their presentations.
USER PERSONA: JEN
03 | Ideate
DESIGN STUDIO: HAND SKETCHES
WIREFRAMES
I created 2 sets of wireframes and conducted parallel prototype testing to determine which layout users found more intuitive and familiar.
VERSION A
Version A houses the animation library and all the editing tools within one fly-out panel. Through usability testing, users found this version saved them time and effort navigating Easelly’s tool.
VERSION B
Version B takes the user to the animation library in the fly-out panel, and then once the image is placed on the canvas, the top panel appears where the image can be customized. This is similar to the current user flow in Easelly and therefore might have been easier implemented, but our user testing showed this created confusion and added time to the user task. We proceeded with Version A to create color mockups.
04 | Deliver
MOCKUP PROTOTYPE
DESIGN SYSTEM
05 | Next Steps & Takeaways
Throughout this sprint, I became increasingly aware of the value of visual accessibility to support inclusive learning environments. Teachers told us they needed a platform that would support all the learning needs they interact with in the classroom.
Easelly plans to implement these designs by Q4 2020. I plan to conduct further user research and address any remaining pain points.